How do Stealth Games Deal with Detection? | School of Stealth Part 3

Welcome back to the School of Stealth, a GMTK miniseries on how stealth games work. In episode three, it's time to tackle the biggest challenge of stealth game design: detection. In a genre that's all about staying hidden, what should designers do when the player is found?

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Video chapters

00:00 - Introduction
01:37 - Video Game AI
03:40 - Improving Guard Detection
08:14 - Dealing with Quick Load
12:13 - Conclusion

Games shown in this episode (in order of appearance)

Metal Gear Solid (Konami, 1998)
Volume (Mike Bithell, 2015)
Metal Gear (Konami, 1987)
Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015)
Days Gone (SIE Bend Studio, 2019)
Marvel’s Spider-Man (Insomniac Games, 2018)
Call of Duty: WWII (Sledgehammer Games, 2017)
Uncharted 2: Among Thieves (Naughty Dog, 2009)
Wolfenstein II: The New Colossus (MachineGames, 2017)
Far Cry 4 (Ubisoft Montreal, 2014)
Hitman 2 (IO Interactive, 2018)
Mass Effect 2 (BioWare, 2010)
Halo 2 (Bungie, 2004)
Mark of the Ninja (Klei Entertainment, 2012)
Pac-Man (Namco, 1980)
Dishonored 2 (Arkane Studios, 2016)
The Last of Us (Naughty Dog, 2013)
Splinter Cell: Blacklist (Ubisoft Toronto, 2013)
Monaco: What’s Yours Is Mine (Pocketwatch Games, 2013)
Metro 2033 (4A Games, 2010)
Dishonored (Arkane Studios, 2012)
Middle-earth: Shadow of Mordor (Monolith Productions, 2014)
Assassin's Creed: Origins (Ubisoft Montreal, 2017)
Metal Gear Solid 3: Snake Eater (Konami, 2004)
Batman: Arkham Asylum (Rocksteady Studios, 2009)
Untitled Goose Game (House House, 2019)
Batman: Arkham City (Rocksteady Studios, 2011)
Splinter Cell: Chaos Theory (Ubisoft Montreal, 2005)
Shadow Tactics: Blades of the Shogun (Mimimi, 2016)
Thief: The Dark Project (Looking Glass Studios, 1998)
Styx: Shards of Darkness (Cyanide, 2017)
Spelunky (Derek Yu, 2012)
Assault Android Cactus (Witch Beam, 2015)
Batman: Arkham Knight (Rocksteady Studios, 2015)
Shadow of the Tomb Raider (Eidos Montreal, 2018)
F1 2019 (Codemasters, 2019)
Forza Motorsport 6 (Turn 10 Studios, 2015)
GRID Autosport (Codemasters, 2014)
Assassin's Creed: Brotherhood (Ubisoft Montreal, 2010)
Silent Service II (MicroProse, 1990)
ECHO (Ultra Ultra, 2017)

Music used in this episode

Music provided by Music Vine -
As I Was Saying, Lee Rosevere (
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