Anatomy of a DOOM Eternal Fight | Game Maker's Toolkit

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A DOOM Eternal combat encounter might only last five minutes, but they’re five, utterly intense minutes: filled with quick movement, smart decision making, and more. In this episode of GMTK, I’m going to break down just one fight in the game to see how it works, and how it makes players act.

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Spoiler Warnings

This video shows a combat encounter from the game's 11th level, Nekravol Part II, and so may spoil some weapons and enemies from the latter part of the game. No major story spoilers are included.

Games shown in this episode (in order of appearance)

DOOM Eternal (id Software, 2020)
DOOM (id Software, 2016)
BioShock Infinite (Irrational Games, 2013)
Call of Duty: Modern Warfare (Infinity Ward, 2019)
Far Cry 5 (Ubisoft Montreal, 2018)
Gears 5 (The Coalition, 2019)

Music used in this episode

DOOM Eternal soundtrack - Mick Gordon
Divider - Chris Zabriskie (https://chriszabriskie.bandcamp.com/album/divider)
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Gaming News
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